
Weapons System
What we can say about Faye's arsenal before Santa Monica shows the full system.
ℹ️ Pre-Release Info
Leviathan Axe
The Leviathan Axe is still the headline weapon, but seeing it back in Faye's hands changes the vibe immediately. The reveal suggests familiar frost identity and recall, yet the cadence around the weapon looks noticeably less heavy than Kratos' version.
That distinction matters. The axe is a known series weapon and a character-history anchor for Faye, but it is not the only weapon beat that matters now. It represents legacy, prior ownership, and a familiar silhouette players can read fast.
Rue's Legendary Sword
The key June 6 update is that Faye gains access to a new legendary swordin the Everywhen after earning Rue's trust. Official material ties that weapon directly to Faye's escape from captivity, which makes it much more than random loot or a background prop.
Keep the difference clean:
- Leviathan Axe — returning signature weapon with established lore weight
- Rue's legendary sword — newly confirmed Everywhen weapon tied to a specific guardian and story turn
Sword & Free-Hand Magic Architecture
The Combat First Look trailer confirmed a crucial detail about how Faye wields her weapons: she fights with a one-handed sword style, keeping her other hand free for magic, parrying, and the Golden Hand of the Jötnar abilities.
This is a fundamental departure from Kratos' approach. Kratos uses two-handed weapons (Leviathan Axe, Blades of Chaos) and switches between them as discrete loadouts. Faye's architecture runs physical offense and magical control simultaneously rather than alternating between them.
- Sword hand — Handles rapid strikes, combo strings, and precise damage output with Rue's legendary sword
- Free hand — Channels the Golden Hand for soul extraction, projects golden aura parries, casts magic, and manipulates the battlefield
- Simultaneous flow — Rather than “attack, then cast,” Faye appears to weave both layers into a single uninterrupted rhythm
This design makes the legendary sword more than just a damage tool — it is the physical anchor that lets Faye's free hand do everything else. The weapon choice dictates the entire combat architecture, which is why the one-handed sword feels so different from Kratos' heavy two-handed approach.
The Golden Hand & Weapon Synergy
The Golden Hand of the Jötnaris not a separate weapon — it is an ability system that integrates directly into Faye's weapon flow. The Combat First Look shows Faye using her free hand (the Golden Hand) to:
- Execute golden palm strikes mid-sword combo to split body and soul
- Parry incoming attacks with a golden aura, creating combo openings she immediately exploits with her sword
- Rip extracted souls from enemies and hurl them as projectiles or combo extenders
The practical result is a combat loop where the weapon and the Golden Hand feed into each other: sword builds pressure → Golden Hand opens a soul split → sword continues the string on the displaced soul → Golden Hand weaponizes the soul for crowd control.
What This Means for the Arsenal Read
Right now the safest read is that Laufey's weapon design will be about contrast, not quantity. The axe anchors her in old God of War history. The sword points toward what the Everywhen changes once she is pulled out of the familiar Norse frame.
We still do not know the sword's formal name, move set, stance logic, or whether it permanently joins Faye's kit. But we now know enough to stop writing this page as if the Leviathan Axe were the only meaningful weapon topic before launch.



